The unrelenting pace of technologies is deeply ironic, given the original intent of them to make our lives more efficient and give us more time. But we can all attest that the actual effect of this escalation of efficiency has been to increase the pace of work and play in our worlds.
What if we arrive at fun not through expanding the circumstances that we’re in in order to make them less wretched, but actually by embracing the wretchedness of the circumstances themselves? What if, in a literal way, fun comes from impoverishment, from wretchedness?
Diary games aren’t generally fun. This is part of why in a commercial market, you’re not necessarily going to see them. In fact, they’re very rarely fun at all. Some are. But usually that’s because of a person getting into it, getting into the mechanics, etc. But many are actively unpleasant to play, even some of the more fun ones.