One of the challenges of building new technologies is that we often want them to solve things that have been very socially difficult to solve. Things that we don’t have answers to, problems that we don’t know how we would best go about it in a socially responsible way.
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Cities have become sites, places, for massive deployments of increasingly complex and all-encompassing technical systems, some of them good, some of them dubious.
For me, the notion of urbanizing technology really is part of a larger sort of effort that I’ve been working on for a very long time. … [T]echnologies that enable interactive domains deliver, give, their technical capacities through ecologies that are more than just the technical capacity itself.
We have already changed the world a lot, not always for the better. Some of it’s for the better, as far as we human beings are concerned. But every time we invent a new technology, we like to play with that technology, and we don’t always foresee the consequences.
There’s already a kind of cognitive investment that we make, you know. At a certain point, you have years of your personal history living in somebody’s cloud. And that goes beyond merely being a memory bank, it’s also a cognitive bank in some way.
We’re continuing our series of installments, focusing on what makes new media new. Or put another way, how new are new media, really?