Archive

Alternate Futures

The unre­lent­ing pace of tech­nolo­gies is deeply iron­ic, giv­en the orig­i­nal intent of them to make our lives more effi­cient and give us more time. But we can all attest that the actu­al effect of this esca­la­tion of effi­cien­cy has been to increase the pace of work and play in our worlds.

Cyborg Anthropology and the Evaporation of the Interface

When you look at your online pro­file, is that real­ly you? It’s a rep­re­sen­ta­tion of you that can be act­ed on when you’re not there. But where do you end and the machine begins? The thing is that humans and tech­nol­o­gy have coe­volved with each oth­er over time, being very very cocre­ative. We have sur­vived because of tech­nol­o­gy, and tech­nol­o­gy has sur­vived because of us.

Photo of Ian Bogost during presentation,with a slide displaying the word "Fun" in large letters.

Fun

What if we arrive at fun not through expand­ing the cir­cum­stances that we’re in in order to make them less wretched, but actu­al­ly by embrac­ing the wretched­ness of the cir­cum­stances them­selves? What if, in a lit­er­al way, fun comes from impov­er­ish­ment, from wretchedness?

Rise of the Diary Game

Diary games aren’t gen­er­al­ly fun. This is part of why in a com­mer­cial mar­ket, you’re not nec­es­sar­i­ly going to see them. In fact, they’re very rarely fun at all. Some are. But usu­al­ly that’s because of a per­son get­ting into it, get­ting into the mechan­ics, etc. But many are active­ly unpleas­ant to play, even some of the more fun ones.