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The Conversation #34 — Douglas Rushkoff

I would say a bet­ter place looks like…having din­ner with the per­son who lives next door to you. Knowing who they are. A bet­ter place is shar­ing the same snow­blow­er on your block. The bet­ter place is eas­i­est to imag­ine, and ulti­mate­ly get to, if we look at it in terms of our incre­men­tal moment-to-moment choic­es.

Photo of Ian Bogost during presentation,with a slide displaying the word "Fun" in large letters.

Fun

What if we arrive at fun not through expand­ing the cir­cum­stances that we’re in in order to make them less wretched, but actu­al­ly by embrac­ing the wretched­ness of the cir­cum­stances them­selves? What if, in a lit­er­al way, fun comes from impov­er­ish­ment, from wretched­ness?

Rise of the Diary Game

Diary games aren’t gen­er­al­ly fun. This is part of why in a com­mer­cial mar­ket, you’re not nec­es­sar­i­ly going to see them. In fact, they’re very rarely fun at all. Some are. But usu­al­ly that’s because of a per­son get­ting into it, get­ting into the mechan­ics, etc. But many are active­ly unpleas­ant to play, even some of the more fun ones.

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