I wanted a platform that I felt agency over and that other people could feel agency over, where it felt like it was yours and you could tend to it and invest in it, and have something to look back on as maybe a log of growth and change and of remembering how ideas were formed.
STUDIO for Creative Inquiry (Page 3 of 7)
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Spring 2021 #OSSTA Lecture: Marina Ayano Kittaka
Why is this the world?
presented by Marina Ayano Kittaka
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Spring 2021 #OSSTA Lecture: Valencia James
presented by Valencia James
We are envisioning low-cost open hardware, open source software, that would allow artists to create virtual performances in Mozilla Hubs, which is a social virtuality platform. And throughout this process that was very much spearheaded by my artistic creation of performance in Mozilla Hubs, we came up with an educational program that would allow any artist to create their own live volumetric performance.
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Spring 2021 #OSSTA Lecture: Bomani Oseni McClendon
presented by Bomani Oseni McClendon
I’ve found that identifying ways to be a part of shared collaborative and community projects that produce knowledge or build infrastructure that has been influential and instructive for me has connected me to a lot of really amazing people and ideas. And so, most relevant to this presentation I want to talk about how my more recent work as an open source maintainer has actually helped me learn more about how to be present in communities that are important to me.
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Spring 2021 #OSSTA Lecture: A.M. Darke
Representation Matters: On Black Virtuality and Being Included
presented by A.M. Darke
I wanted to talk specifically about visual representation and inclusivity, and really trying to problematize the way that we conceive of inclusivity as an inherent good. This is not a sort of “hashtag representation matters” talk, it is a talk that’s thinking about you know, matters around representation and how to do that in a way that is non-instrumentalizing and non-exploitative.
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Spring 2021 #OSSTA Lecture: Kate Compton
Hello, Goodbye: Why You Should Let Your Users Go
presented by Kate Compton
One of the really amazing things about Tracery is that I made it when I had just learned Javascript. It managed to be like, mostly bug-free. But because it’s a very small library and it doesn’t do anything terribly complex, it ended up being able to run largely without me. And so it spawned this massive community that is completely distributed.
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Spring 2021 #OSSTA Lecture: Nathalie Lawhead
presented by Nathalie Lawhead
If you do anything generative on computers and don’t know what to do with whatever you just made, turning that into a little tool that people can use to do stuff like tweak values, play around with some visuals, and just export whatever they make goes a long way. Coming from more of a game design angle, it’s easy to overthink interactivity and want to build on the systems in ways that get really complicated. If you look at tool design, often the opposite mindset is the most rewarding.
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Spring 2021 #OSSTA Lecture: Everest Pipkin
presented by Everest Pipkin
In general I work with data sets, “big data,” but with the full knowledge that this is only ever the lives and experiences of people bundled up and repackaged through processes angled for usefulness or at the very least posterity.
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Art && Code Homemade: Introduction and Claire Hentschker
presented by Claire Hentschker
I’ve been increasingly interested in this idea of media arts and crafts, and thinking about…honestly what that means. And so I actually selfishly have a question for everybody. The question is, did you have a book when you were younger that was somehow like a DIY, or arts and crafts, or some sort of instructional making guide for kids that had a lasting impact on you?
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Art && Code Homemade: Jorvon Moss
presented by Jorvon Moss
In science fiction they have spaceships and long journey type of stuff, and most of the time people seem to be by themselves. So imagine having a little robot that you can just have on the ship with you and just talk to that, and it’d help you keep sane as you go through years and years of space travel.
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Art && Code Homemade: Imin Yeh
presented by Imin Yeh
All of my sculptures are unified by that they’re almost…you know 99.9% just paper, with different methods of printing, and are all handmade. And I think a lot about scale, and how the smallest thing can take up space.