STUDIO for Creative Inquiry (Page 2 of 6)

Spring 2021 #OSSTA Lecture: Bomani Oseni McClendon

presented by Bomani Oseni McClendon

I’ve found that iden­ti­fy­ing ways to be a part of shared col­lab­o­ra­tive and com­mu­ni­ty projects that pro­duce knowl­edge or build infra­struc­ture that has been influ­en­tial and instruc­tive for me has con­nect­ed me to a lot of real­ly amaz­ing peo­ple and ideas. And so, most rel­e­vant to this pre­sen­ta­tion I want to talk about how my more recent work as an open source main­tain­er has actu­al­ly helped me learn more about how to be present in com­mu­ni­ties that are impor­tant to me. 

Spring 2021 #OSSTA Lecture: A.M. Darke
Representation Matters: On Black Virtuality and Being Included

presented by A.M. Darke

I want­ed to talk specif­i­cal­ly about visu­al rep­re­sen­ta­tion and inclu­siv­i­ty, and real­ly try­ing to prob­lema­tize the way that we con­ceive of inclu­siv­i­ty as an inher­ent good. This is not a sort of hash­tag rep­re­sen­ta­tion mat­ters” talk, it is a talk that’s think­ing about you know, mat­ters around rep­re­sen­ta­tion and how to do that in a way that is non-instrumentalizing and non-exploitative.

Spring 2021 #OSSTA Lecture: Kate Compton
Hello, Goodbye: Why You Should Let Your Users Go

presented by Kate Compton

One of the real­ly amaz­ing things about Tracery is that I made it when I had just learned Javascript. It man­aged to be like, most­ly bug-free. But because it’s a very small library and it does­n’t do any­thing ter­ri­bly com­plex, it end­ed up being able to run large­ly with­out me. And so it spawned this mas­sive com­mu­ni­ty that is com­plete­ly distributed.

Spring 2021 #OSSTA Lecture: Nathalie Lawhead

presented by Nathalie Lawhead

If you do any­thing gen­er­a­tive on com­put­ers and don’t know what to do with what­ev­er you just made, turn­ing that into a lit­tle tool that peo­ple can use to do stuff like tweak val­ues, play around with some visu­als, and just export what­ev­er they make goes a long way. Coming from more of a game design angle, it’s easy to over­think inter­ac­tiv­i­ty and want to build on the sys­tems in ways that get real­ly com­pli­cat­ed. If you look at tool design, often the oppo­site mind­set is the most rewarding.

Spring 2021 #OSSTA Lecture: Everest Pipkin

presented by Everest Pipkin

In gen­er­al I work with data sets, big data,” but with the full knowl­edge that this is only ever the lives and expe­ri­ences of peo­ple bun­dled up and repack­aged through process­es angled for use­ful­ness or at the very least posterity.

Art && Code Homemade: Introduction and Claire Hentschker

presented by Claire Hentschker

I’ve been increas­ing­ly inter­est­ed in this idea of media arts and crafts, and think­ing about…honestly what that means. And so I actu­al­ly self­ish­ly have a ques­tion for every­body. The ques­tion is, did you have a book when you were younger that was some­how like a DIY, or arts and crafts, or some sort of instruc­tion­al mak­ing guide for kids that had a last­ing impact on you?

Art && Code Homemade: Jorvon Moss

presented by Jorvon Moss

In sci­ence fic­tion they have space­ships and long jour­ney type of stuff, and most of the time peo­ple seem to be by them­selves. So imag­ine hav­ing a lit­tle robot that you can just have on the ship with you and just talk to that, and it’d help you keep sane as you go through years and years of space travel.

Art && Code Homemade: Imin Yeh

presented by Imin Yeh

All of my sculp­tures are uni­fied by that they’re almost…you know 99.9% just paper, with dif­fer­ent meth­ods of print­ing, and are all hand­made. And I think a lot about scale, and how the small­est thing can take up space.

Art && Code Homemade: Lee Wilkins

presented by Lee Wilkins

Really what my work is con­cerned about is the body and tech­nol­o­gy. They’re often thought of as very dif­fer­ent things. Technology is thought of in these sort of rigid forms and devices, and the body is like this organ­ic oth­er type deal. So, I’m real­ly about explor­ing the ten­sion between those things. 

Manipulated image of an Apple Magic Keyboard, now mostly a blank sheet of metal with a selection of eleven keys still visible, including those spelling "FUCK."

Art && Code Homemade: Cyril Diagne

presented by Cyril Diagne

One of the most beau­ti­ful things for me about open source is that you don’t need per­mis­sion. This is such an under­es­ti­mat­ed aspect of open source, which is that because there is no price, because there is no license, because there is no con­tact us” but­ton to get a tri­al… You just get the code, you don’t ask per­mis­sion from any­body. You just get going. And I find that extreme­ly powerful.