I’ve found that identifying ways to be a part of shared collaborative and community projects that produce knowledge or build infrastructure that has been influential and instructive for me has connected me to a lot of really amazing people and ideas. And so, most relevant to this presentation I want to talk about how my more recent work as an open source maintainer has actually helped me learn more about how to be present in communities that are important to me.
STUDIO for Creative Inquiry (Page 2 of 6)

Spring 2021 #OSSTA Lecture: Bomani Oseni McClendon
presented by Bomani Oseni McClendon

Spring 2021 #OSSTA Lecture: A.M. Darke
Representation Matters: On Black Virtuality and Being Included
presented by A.M. Darke
I wanted to talk specifically about visual representation and inclusivity, and really trying to problematize the way that we conceive of inclusivity as an inherent good. This is not a sort of “hashtag representation matters” talk, it is a talk that’s thinking about you know, matters around representation and how to do that in a way that is non-instrumentalizing and non-exploitative.

Spring 2021 #OSSTA Lecture: Kate Compton
Hello, Goodbye: Why You Should Let Your Users Go
presented by Kate Compton
One of the really amazing things about Tracery is that I made it when I had just learned Javascript. It managed to be like, mostly bug-free. But because it’s a very small library and it doesn’t do anything terribly complex, it ended up being able to run largely without me. And so it spawned this massive community that is completely distributed.

Spring 2021 #OSSTA Lecture: Nathalie Lawhead
presented by Nathalie Lawhead
If you do anything generative on computers and don’t know what to do with whatever you just made, turning that into a little tool that people can use to do stuff like tweak values, play around with some visuals, and just export whatever they make goes a long way. Coming from more of a game design angle, it’s easy to overthink interactivity and want to build on the systems in ways that get really complicated. If you look at tool design, often the opposite mindset is the most rewarding.

Spring 2021 #OSSTA Lecture: Everest Pipkin
presented by Everest Pipkin
In general I work with data sets, “big data,” but with the full knowledge that this is only ever the lives and experiences of people bundled up and repackaged through processes angled for usefulness or at the very least posterity.

Art && Code Homemade: Introduction and Claire Hentschker
presented by Claire Hentschker
I’ve been increasingly interested in this idea of media arts and crafts, and thinking about…honestly what that means. And so I actually selfishly have a question for everybody. The question is, did you have a book when you were younger that was somehow like a DIY, or arts and crafts, or some sort of instructional making guide for kids that had a lasting impact on you?

Art && Code Homemade: Jorvon Moss
presented by Jorvon Moss
In science fiction they have spaceships and long journey type of stuff, and most of the time people seem to be by themselves. So imagine having a little robot that you can just have on the ship with you and just talk to that, and it’d help you keep sane as you go through years and years of space travel.

Art && Code Homemade: Imin Yeh
presented by Imin Yeh
All of my sculptures are unified by that they’re almost…you know 99.9% just paper, with different methods of printing, and are all handmade. And I think a lot about scale, and how the smallest thing can take up space.

Art && Code Homemade: Lee Wilkins
presented by Lee Wilkins
Really what my work is concerned about is the body and technology. They’re often thought of as very different things. Technology is thought of in these sort of rigid forms and devices, and the body is like this organic other type deal. So, I’m really about exploring the tension between those things.

Art && Code Homemade: Cyril Diagne
presented by Cyril Diagne
One of the most beautiful things for me about open source is that you don’t need permission. This is such an underestimated aspect of open source, which is that because there is no price, because there is no license, because there is no “contact us” button to get a trial… You just get the code, you don’t ask permission from anybody. You just get going. And I find that extremely powerful.