In the real world we can creatively represent ourselves in dynamic ways. So, we can vary our gesture, our discourse, our posture, our fashion, life stories, the way we tell our stories. And all of this is with an astounding sensitivity to social context. Computer technologies like computer games, social networking, and virtual worlds are much more primitive than what we do in the real world.
In an environment where everybody can pick up everybody’s tools, we’re all weirdly empowered now. And I mean kind of weird in an almost fey sense like, our powers are weird, they make us weird, and they make our our conflicts weird. It’s again that idea that our tools are interacting with our human flaws in really really interesting ways.
What does it mean to be antidisciplinary? To me, it means struggle. Sometimes, working in interdisciplinary fields, I felt like I’ve maybe tried really hard working and working and working on a project, and I wasn’t seeing any difference. Sometimes people would look at me and be like, “What are you even doing?” So, to me antidisciplinarity means not only not working in one specific field, but rather instead drawing from elsewhere to imagine something new.
I think the part that engages students that are from underrepresented ethnic groups is missing. I think they don’t see themselves reflected, don’t see their interests or their cultures reflected, so they stay outside of it even if it’s free, or even if it’s something that is in their neighborhood.
Simply put, anonymity does not cause harassment. It does play a role, but it’s much much more complicated than most people have made it out to be. The reason that this is important to understand is because it’s having a practical impact on the world right now.
I’m here at MITH today, and I wanted to talk a little bit about digital humanities from my position as an interested outsider. I’ve always kept a finger in academia, at first through game studies and people studying video games, and more recently through electronic literature and those fields. I’m not going to go into a “what is it?” debate because I know everyone who’s in digital humanities is very tired of those, but we know when we see it, right?
Diary games aren’t generally fun. This is part of why in a commercial market, you’re not necessarily going to see them. In fact, they’re very rarely fun at all. Some are. But usually that’s because of a person getting into it, getting into the mechanics, etc. But many are actively unpleasant to play, even some of the more fun ones.