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Spring 2021 #OSSTA Lecture: Bomani Oseni McClendon

I’ve found that iden­ti­fy­ing ways to be a part of shared col­lab­o­ra­tive and com­mu­ni­ty projects that pro­duce knowl­edge or build infra­struc­ture that has been influ­en­tial and instruc­tive for me has con­nect­ed me to a lot of real­ly amaz­ing peo­ple and ideas. And so, most rel­e­vant to this pre­sen­ta­tion I want to talk about how my more recent work as an open source main­tain­er has actu­al­ly helped me learn more about how to be present in com­mu­ni­ties that are impor­tant to me. 

Spring 2021 #OSSTA Lecture: Nathalie Lawhead

If you do any­thing gen­er­a­tive on com­put­ers and don’t know what to do with what­ev­er you just made, turn­ing that into a lit­tle tool that peo­ple can use to do stuff like tweak val­ues, play around with some visu­als, and just export what­ev­er they make goes a long way. Coming from more of a game design angle, it’s easy to over­think inter­ac­tiv­i­ty and want to build on the sys­tems in ways that get real­ly com­pli­cat­ed. If you look at tool design, often the oppo­site mind­set is the most rewarding.

Humans as Software Extensions

What is this con­di­tion? I would sum­ma­rize it as peo­ple extend­ing com­pu­ta­tion­al sys­tems by offer­ing their bod­ies, their sens­es, and their cog­ni­tion. And specif­i­cal­ly, bod­ies and minds that can be eas­i­ly plugged in and lat­er eas­i­ly be dis­card­ed. So bod­ies and minds algo­rith­mi­cal­ly man­aged and under the per­ma­nent pres­sure of con­stant avail­abil­i­ty, effi­cien­cy, and per­pet­u­al self-optimization. 

Deepfakes, Deep Trouble
Analyzing the Potential Impact of Deepfakes on Market Manipulation

Deepfakes, even as a con­cept, con­tin­ue to grow and devel­op. So we’re not see­ing that just what we know now as deep­fakes is where it stops. This is going to con­tin­ue to devel­op as time goes by.

Hardware, Software, Trustware

The cul­ture gap at the cen­ter of the debate we’re hav­ing today is a cul­ture gap between peo­ple who build hard­ware and peo­ple who build soft­ware. And those cul­tures have been diverg­ing since the 1950s.

The Coming War on General Computation

General pur­pose com­put­ers are in fact astound­ing. So astound­ing that our soci­ety is still strug­gling to come to grips with them. To fig­ure out what they’re for. To fig­ure out how to accom­mo­date them and how to cope with them.

Vint Cerf Areté Medallion Q&A Elon University 2016

We’ve already been through sev­er­al sit­u­a­tions where new tech­nolo­gies come along. The Industrial Revolution removed a large num­ber of jobs that had been done by hand, replaced them with machines. But the machines had to be built, the machines had to be oper­at­ed, the machines had to be main­tained. And the same is true in this online environment.

Geek of the Week: Brewster Kahle

We’re at a thou­sand dol­lars per giga­byte, which is what cur­rent disk dri­ves cost. The twen­ty ter­abytes that peo­ple esti­mate in ASCII that’s in the Library of Congress is just twen­ty mil­lion dol­lars. So that’s not very much mon­ey in terms of being able to store and retrieve the Library of Congress.

Amdahl to Zipf: The Physics of Software

There are all of these won­der­ful laws that peo­ple have dis­cov­ered and refined and pro­posed and proved over the years. And some of these laws can apply to the soft­ware projects and the teams and the com­mu­ni­ties that we work in every day.

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