I wanted to talk specifically about visual representation and inclusivity, and really trying to problematize the way that we conceive of inclusivity as an inherent good. This is not a sort of “hashtag representation matters” talk, it is a talk that’s thinking about you know, matters around representation and how to do that in a way that is non-instrumentalizing and non-exploitative.
As a black, African, woman, with albinism, my very existence attracts social and political consequences. And all of it is significant for me. It is my world between worlds. In the same way I could not just pick one doll, I cannot just pick one identity. An inclusive culture accepts that it is not this or that. It is this and that.
I want to inject a little culture into this conversation. And as we talk about the reasons that we make interventions in this work, the reason why we advocate for truth in the media, and the reason why organizations like mine do that work is for our community, for the folks that we represent.
How do we make gay worlds in video games? Well, I can tell you how not to make a gay world. You should not rely on the AAA game industry to pity you and leave you some table scraps. I’m tired of being 0.1% of a world, right. Why isn’t Dragon Age 100% gay sex, right?
How many black designers do you know? If you find that there’s not many or you don’t know any at all, that’s actually perfectly okay. That’s fine. And part of the reasoning I think behind this is that you know, we don’t really know where they are. We don’t see them because they’re not reflected in our design media.
To me…we all draw our satisfaction from what we ourselves have been able to do with our lives. And if somebody, some government or someone else is just giving to me, I’m not going to be a happy person.