Page 6 of 107

Spring 2021 #OSSTA Lecture: Char Stiles

presented by Char Stiles

Livecoding is where two pro­gram­mers, one to cre­ate music and one to cre­ate visu­als, will be on stage or livestream­ing code that will cre­ate music and code that will cre­ate visu­als along­side it. And as you can see on the screen we will also dis­play the code as what it is com­piled to is cre­at­ing the sound of the music. So it cre­ates this one-to-one trans­paren­cy of like, the code that you’re see­ing is exact­ly what you’re experiencing.

Spring 2021 #OSSTA Lecture: Reza Ali

presented by Reza Ali

A lit­tle bit about Satin. Its archi­tec­ture and com­po­nents are designed to max­i­mize flow and min­i­mize fric­tion. I think while I’m work­ing on things I’m also learn­ing by cod­ing. So I think if you can enjoy that process as much as pos­si­ble you’re gonna real­ly have a lot of fun but also learn as much as possible.

Spring 2021 #OSSTA Lecture: Marina Ayano Kittaka
Why is this the world?

presented by Marina Ayano Kittaka

I want­ed a plat­form that I felt agency over and that oth­er peo­ple could feel agency over, where it felt like it was yours and you could tend to it and invest in it, and have some­thing to look back on as maybe a log of growth and change and of remem­ber­ing how ideas were formed. 

Spring 2021 #OSSTA Lecture: Valencia James

presented by Valencia James

We are envi­sion­ing low-cost open hard­ware, open source soft­ware, that would allow artists to cre­ate vir­tu­al per­for­mances in Mozilla Hubs, which is a social vir­tu­al­i­ty plat­form. And through­out this process that was very much spear­head­ed by my artis­tic cre­ation of per­for­mance in Mozilla Hubs, we came up with an edu­ca­tion­al pro­gram that would allow any artist to cre­ate their own live vol­u­met­ric performance.

Spring 2021 #OSSTA Lecture: Bomani Oseni McClendon

presented by Bomani Oseni McClendon

I’ve found that iden­ti­fy­ing ways to be a part of shared col­lab­o­ra­tive and com­mu­ni­ty projects that pro­duce knowl­edge or build infra­struc­ture that has been influ­en­tial and instruc­tive for me has con­nect­ed me to a lot of real­ly amaz­ing peo­ple and ideas. And so, most rel­e­vant to this pre­sen­ta­tion I want to talk about how my more recent work as an open source main­tain­er has actu­al­ly helped me learn more about how to be present in com­mu­ni­ties that are impor­tant to me. 

Spring 2021 #OSSTA Lecture: A.M. Darke
Representation Matters: On Black Virtuality and Being Included

presented by A.M. Darke

I want­ed to talk specif­i­cal­ly about visu­al rep­re­sen­ta­tion and inclu­siv­i­ty, and real­ly try­ing to prob­lema­tize the way that we con­ceive of inclu­siv­i­ty as an inher­ent good. This is not a sort of hash­tag rep­re­sen­ta­tion mat­ters” talk, it is a talk that’s think­ing about you know, mat­ters around rep­re­sen­ta­tion and how to do that in a way that is non-instrumentalizing and non-exploitative.

Spring 2021 #OSSTA Lecture: Kate Compton
Hello, Goodbye: Why You Should Let Your Users Go

presented by Kate Compton

One of the real­ly amaz­ing things about Tracery is that I made it when I had just learned Javascript. It man­aged to be like, most­ly bug-free. But because it’s a very small library and it does­n’t do any­thing ter­ri­bly com­plex, it end­ed up being able to run large­ly with­out me. And so it spawned this mas­sive com­mu­ni­ty that is com­plete­ly distributed.

Spring 2021 #OSSTA Lecture: Nathalie Lawhead

presented by Nathalie Lawhead

If you do any­thing gen­er­a­tive on com­put­ers and don’t know what to do with what­ev­er you just made, turn­ing that into a lit­tle tool that peo­ple can use to do stuff like tweak val­ues, play around with some visu­als, and just export what­ev­er they make goes a long way. Coming from more of a game design angle, it’s easy to over­think inter­ac­tiv­i­ty and want to build on the sys­tems in ways that get real­ly com­pli­cat­ed. If you look at tool design, often the oppo­site mind­set is the most rewarding.

Spring 2021 #OSSTA Lecture: Everest Pipkin

presented by Everest Pipkin

In gen­er­al I work with data sets, big data,” but with the full knowl­edge that this is only ever the lives and expe­ri­ences of peo­ple bun­dled up and repack­aged through process­es angled for use­ful­ness or at the very least posterity.

2014 Internet Hall of Fame Interviews: Eric Allman

presented by Eric Allman

I worked on very ear­ly ver­sions of email on the ARPANET, actu­al­ly. And the prob­lem that I was try­ing to solve was that there were a lot of networks—the ARPANET was just one of them—and peo­ple want­ed to send email between these networks.

Page 6 of 107