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Spring 2021 #OSSTA Lecture: Char Stiles

presented by Char Stiles

Livecoding is where two programmers, one to create music and one to create visuals, will be on stage or livestreaming code that will create music and code that will create visuals alongside it. And as you can see on the screen we will also display the code as what it is compiled to is creating the sound of the music. So it creates this one-to-one transparency of like, the code that you’re seeing is exactly what you’re experiencing.

Spring 2021 #OSSTA Lecture: Reza Ali

presented by Reza Ali

A little bit about Satin. Its architecture and components are designed to maximize flow and minimize friction. I think while I’m working on things I’m also learning by coding. So I think if you can enjoy that process as much as possible you’re gonna really have a lot of fun but also learn as much as possible.

Spring 2021 #OSSTA Lecture: Marina Ayano Kittaka
Why is this the world?

presented by Marina Ayano Kittaka

I wanted a platform that I felt agency over and that other people could feel agency over, where it felt like it was yours and you could tend to it and invest in it, and have something to look back on as maybe a log of growth and change and of remembering how ideas were formed.

Spring 2021 #OSSTA Lecture: Valencia James

presented by Valencia James

We are envisioning low-cost open hardware, open source software, that would allow artists to create virtual performances in Mozilla Hubs, which is a social virtuality platform. And throughout this process that was very much spearheaded by my artistic creation of performance in Mozilla Hubs, we came up with an educational program that would allow any artist to create their own live volumetric performance.

Spring 2021 #OSSTA Lecture: Bomani Oseni McClendon

presented by Bomani Oseni McClendon

I’ve found that identifying ways to be a part of shared collaborative and community projects that produce knowledge or build infrastructure that has been influential and instructive for me has connected me to a lot of really amazing people and ideas. And so, most relevant to this presentation I want to talk about how my more recent work as an open source maintainer has actually helped me learn more about how to be present in communities that are important to me.

Spring 2021 #OSSTA Lecture: A.M. Darke
Representation Matters: On Black Virtuality and Being Included

presented by A.M. Darke

I wanted to talk specifically about visual representation and inclusivity, and really trying to problematize the way that we conceive of inclusivity as an inherent good. This is not a sort of “hashtag representation matters” talk, it is a talk that’s thinking about you know, matters around representation and how to do that in a way that is non-instrumentalizing and non-exploitative.

Spring 2021 #OSSTA Lecture: Kate Compton
Hello, Goodbye: Why You Should Let Your Users Go

presented by Kate Compton

One of the really amazing things about Tracery is that I made it when I had just learned Javascript. It managed to be like, mostly bug-free. But because it’s a very small library and it doesn’t do anything terribly complex, it ended up being able to run largely without me. And so it spawned this massive community that is completely distributed.

Spring 2021 #OSSTA Lecture: Nathalie Lawhead

presented by Nathalie Lawhead

If you do anything generative on computers and don’t know what to do with whatever you just made, turning that into a little tool that people can use to do stuff like tweak values, play around with some visuals, and just export whatever they make goes a long way. Coming from more of a game design angle, it’s easy to overthink interactivity and want to build on the systems in ways that get really complicated. If you look at tool design, often the opposite mindset is the most rewarding.

Spring 2021 #OSSTA Lecture: Everest Pipkin

presented by Everest Pipkin

In general I work with data sets, “big data,” but with the full knowledge that this is only ever the lives and experiences of people bundled up and repackaged through processes angled for usefulness or at the very least posterity.

2014 Internet Hall of Fame Interviews: Eric Allman

presented by Eric Allman

I worked on very early versions of email on the ARPANET, actually. And the problem that I was trying to solve was that there were a lot of networks—the ARPANET was just one of them—and people wanted to send email between these networks.

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