Spring 2021 #OSSTA Lecture Series (Page 2 of 2)

Spring 2021 #OSSTA Lecture: Bomani Oseni McClendon

presented by Bomani Oseni McClendon

I’ve found that iden­ti­fy­ing ways to be a part of shared col­lab­o­ra­tive and com­mu­ni­ty projects that pro­duce knowl­edge or build infra­struc­ture that has been influ­en­tial and instruc­tive for me has con­nect­ed me to a lot of real­ly amaz­ing peo­ple and ideas. And so, most rel­e­vant to this pre­sen­ta­tion I want to talk about how my more recent work as an open source main­tain­er has actu­al­ly helped me learn more about how to be present in com­mu­ni­ties that are impor­tant to me. 

Spring 2021 #OSSTA Lecture: A.M. Darke
Representation Matters: On Black Virtuality and Being Included

presented by A.M. Darke

I want­ed to talk specif­i­cal­ly about visu­al rep­re­sen­ta­tion and inclu­siv­i­ty, and real­ly try­ing to prob­lema­tize the way that we con­ceive of inclu­siv­i­ty as an inher­ent good. This is not a sort of hash­tag rep­re­sen­ta­tion mat­ters” talk, it is a talk that’s think­ing about you know, mat­ters around rep­re­sen­ta­tion and how to do that in a way that is non-instrumentalizing and non-exploitative.

Spring 2021 #OSSTA Lecture: Kate Compton
Hello, Goodbye: Why You Should Let Your Users Go

presented by Kate Compton

One of the real­ly amaz­ing things about Tracery is that I made it when I had just learned Javascript. It man­aged to be like, most­ly bug-free. But because it’s a very small library and it does­n’t do any­thing ter­ri­bly com­plex, it end­ed up being able to run large­ly with­out me. And so it spawned this mas­sive com­mu­ni­ty that is com­plete­ly distributed.

Spring 2021 #OSSTA Lecture: Nathalie Lawhead

presented by Nathalie Lawhead

If you do any­thing gen­er­a­tive on com­put­ers and don’t know what to do with what­ev­er you just made, turn­ing that into a lit­tle tool that peo­ple can use to do stuff like tweak val­ues, play around with some visu­als, and just export what­ev­er they make goes a long way. Coming from more of a game design angle, it’s easy to over­think inter­ac­tiv­i­ty and want to build on the sys­tems in ways that get real­ly com­pli­cat­ed. If you look at tool design, often the oppo­site mind­set is the most rewarding.

Spring 2021 #OSSTA Lecture: Everest Pipkin

presented by Everest Pipkin

In gen­er­al I work with data sets, big data,” but with the full knowl­edge that this is only ever the lives and expe­ri­ences of peo­ple bun­dled up and repack­aged through process­es angled for use­ful­ness or at the very least posterity.

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