I’m here at MITH today, and I wanted to talk a little bit about digital humanities from my position as an interested outsider. I’ve always kept a finger in academia, at first through game studies and people studying video games, and more recently through electronic literature and those fields. I’m not going to go into a “what is it?” debate because I know everyone who’s in digital humanities is very tired of those, but we know when we see it, right?
I’m going to talk about a bot‐like creation that was occasioned by NaNoGenMo last year, World Clock. It has a rather curious story to what’s happened after I developed it.