If you do anything generative on computers and don’t know what to do with whatever you just made, turning that into a little tool that people can use to do stuff like tweak values, play around with some visuals, and just export whatever they make goes a long way. Coming from more of a game design angle, it’s easy to overthink interactivity and want to build on the systems in ways that get really complicated. If you look at tool design, often the opposite mindset is the most rewarding.