Traditional psychology and counseling will help people understand in a very linear way why they are the way they are. Whereas what I’m really focused on and what I’ve been specializing in for the last number of years is the how. And for me, virtual reality therapy is the how of change.
Luke Robert Mason
This idea of (re)performing the posthuman was pretty much based on a desire to talk about the cyborg ten years after, or fifteen years, twenty years after the Cyborg Manifesto and Katherine Hayles’ book became famous. And to really—yeah, to talk about maybe the normal cyborg, the normal technologized body. You know, technology in the everyday and its implications for the way we perceive and experience our bodies.
AR mixed reality has more potential, I think. With virtual reality, you’re just somewhere else altogether, right? And VR is all the rage right now. But in terms of disseminating information, in terms of keeping us in touch still with physical, you know. I mean, it’s all real life now. I don’t even distinguish IRL/URL now. I mean it’s all real life. But like, how do we maintain a foot in both simultaneously? Both the virtual and the physical.
Humanity 2.0 starts to challenge a lot of the assumptions of Humanity 1.0, especially in terms of issues having to do with limitations. So in other words, you might say there are two ways to go on Humanity 2.0. And in my writing, I associate these with the transhuman and the posthuman, respectively.
So then I thought right, what happens with an artist who draws the body, who deals with the body all the time? I know, they have affairs with the life model, don’t they? They have their muse. So I thought right, let’s take this, let’s look at technology, let’s have an affair with this tech. Let’s try and put the sex into it. Let’s sex up the technology.
Humans, we’re pretty limited in what we can do, let’s face it, mentally particularly. We just have a bunch of brain cells. And the possibility of enhancing our brain, our mental capabilities, I think is enormous.