Golan Levin: Welcome back everyone. So for the last few minutes here we’re going to have a group discussion Q&A moderated by professor of Games Learning at the Parsons School of Design John Sharp. Come on in, John. And come on in everyone else, too. I’m gonna pop out. John Sharp: Thank you, Golan. Thank you everybody …read the full transcript.
Sara Hendren: One proactive thing we do with students at Olin in their first year on team collaborative projects is we have them identify and separate the team’s goals from their individual learning goals.
This project started two years ago when I’d been feeling like I really wanted to give back to the open-source community, but I didn’t know where to begin. I felt like the barriers were really high, and I wasn’t sure I was even welcome.
I conceived to invite Addie Wageknecht, who is an American and Austrian artist, who’s been dealing with issues of privacy and security to say, “What would you do?” and she proposed to get a dozen of the baddest-ass ladies that she knew together to brainstorm what it meant to make art nowadays, and to deal with culture.