Sara Hendren: One proactive thing we do with students at Olin in their first year on team collaborative projects is we have them identify and separate the team’s goals from their individual learning goals.
STUDIO for Creative Inquiry (Page 1 of 3)
I like to diversify the way that we work with technology, and I like to think of it as an art object, and an installation where we rethink and reinvent computation, especially focusing on alternative possibilities of the computer as not driven by war agendas or corporate mass production.
I want to talk about a general disposition toward ability and disability that I try to embody in my own work and the work that I do with students. That disposition is a kind of productive uncertainty in engineering and design.
presented by Epic Jefferson
Puerto Rico has been developing an interesting art and technology community for the past few years, and it would not have happened at all if it weren’t for two people, Carola Cintrón Moscoso and Alejandro Quinteros.
This project started two years ago when I’d been feeling like I really wanted to give back to the open‐source community, but I didn’t know where to begin. I felt like the barriers were really high, and I wasn’t sure I was even welcome.
The way that you think about software affects the kinds of things that you can do. Traditionally you would learn computer programming through operating on math, or operating on language, and in order to bring these ideas into the visual arts we decided to build a custom language that allowed people to have visual expressions.
I wanted to begin my talk by making a confession that I am a total outsider to your community in the sense that I don’t usually code. I wanted to give you a little story to locate me, and how I got to where I am today in being part of this community but from a different perspective.
I was visiting New York, and I got to see people who were coding who did not look like the people at my startup. Who did not act like the people at my startup. It was a very different program, obviously a lot of artists. That was really interesting to me, and I was like, “Oh. These are atypical developers. Maybe I could be an atypical developer.”
I’m going to tell you a little bit about an organization I run, The Code Liberation Foundation. We teach women to program games for free. We’ve taught over a thousand new woman to be programmers, between the ages of sixteen to sixty.